Saturday, December 19, 2009

Rough Terran strategy map: any(this is a build order)

11 svcs, at 7, build supply depot and barracks. at 10, build 2 supply depot at entrance and fly the barracks over at entrance point too (this will block irritating early game scouters, geesh, i HATE THEM!)now buildan extractor. build 8 marines and 2 bunker for last line of defence(at your mineral line) and one at the entrance point to defend. build scvs until you have at least 14 gathering minerals and 4 or 5 at vespene. in the meantime while constructing svs, you should have at least 2 or 3 barracks and 1 factory with machine shop. once you have seige mode researched, deploy 2 siege modes at entrance and 1 at mineral line. Now time for expansion. move an SCV out and construct your second command centre. upgrade your first with comsat tower. build acedemy, research all. build 2 groups of 8 marines and 4 medics in 1 group. start going for battlecruisers and upgrade yamato(for 'cruisers, you need to have a physics lab(from science facillity) and starport with control centre upgraded(though it is recommended you have 3 starports to build cruisers) when you start building science facillity, also build 3rd expansion with many seige tanks and sam turrets. along the flanking areas. now concentrate ONLY on your army..... after a while you should have 12 cruisers, 12 tanks, 6 groups of 8marine4medic combo and a whole lot of ego to kill...now bring the fight to the enemy.

Wednesday, October 14, 2009

Salutations!

Yo! This is Nemesis here bidding all you viewers a warm welcome. Adding on to my buddy RaptorElite's post, Starcraft=Elite= will provide you with the latest Starcraft 2 news, new unit reviews and all battle report videos. We will also publish our combined knowledge of Starcraft Strategies(and counters to those strategies), our personal hand-made maps and much much more! I am reachable at ArchKnightLeon@hotmail.com and RaptorElite is available at hydraelite@gmail.com Stay tuned and En Taro Tassadar! Nemesis

Terran Strategy: Absolute Defence (Map: Fastest Possible Map)

For the Terran player, build at least 6 SCVs and then take 1 to scout. You can say goodbye to that scout, because he's probably not returning. Build enough supply depots to block your base entrance. At your 11th SCV(including the scout), build a Barracks. If the SCV building the supply depot ends up stuck on the outside of your base, then he's as good as gone. Take another SCV and build 2 Bunkers behind the supply depots and fill em' up with 4 marines. Then, build a Factory and a Machine Shop add-on. Research Siege Mode and build 6 Siege Tanks to put around the 2 Bunkers. Also build an Engineering Bay to enable production of Missle Turrets. Build 10 turrets around your blockade. This ensures absolute defence.

Starcraft 2 Unit Review: Baneling

Banelings are new zerg units to starcraft 2 and are mutated from Zerglings. They blow up upon contact with the enemy(like the Infested Terrans of Starcraft 1). You may also upgrade them to have centrifugal hooks that allows them to roll, to increase unit mobility. 2 blasts per explosion. Each blast deals 55 damage and a bonus of 45 damage to stuctures. A good strategy is to use 3 banelings and 5 zerglings to easily take down a bunker in a matter of seconds. The downside: it only has 35 health and requires a Baneling Nest, which is a mid game structure.

OMG starcraft

Hey. I'm sure you've all heard of starcraft. Its a pretty good game. Anyway, this blog is to share with you maps(and strategies) , that I and my friends have made up. If you have anything needing to verify or ask, email us at hydraelite@gmail.com or archknightleon@hotmail.com

Zerg Strategy: Classic

Here's arguably BroodWar's most famous and most used Zerg strategy: the 12 hatch. It is best used against terrans, zerg and maybe in multiplayer. For terran, you can choose to block the base entrance with a hatchery and 1 creep colony. Behind the blockade, put 6 sunken or 4 sunken 2 spore. Still, the best will be putting 4 sunkens and 3 spores...well, you get the idea. After building the 9th drone, take 1 drone to scout and build 1 overlord. Once overlord is complete, build drones until you get 12 for control. At the 12th drone(not including the scout, which makes 13), go to your natural expansion to build a hatchery. Fast expansion is the key to early(small) victory. After your hatchery is half complete, build 1 overlord( you should have 18 drones) and start the blockage by putting another hatchery at your choke point. Then, build a spawning pool near your first hatchery, and 3 creep colonies clustered together near the spawning pool.(note that this isnt part of the blockage). Now you have 2 options: make more drones and an extractor, or continue making drones for your natural expansion. I will recommend the extractor though. After extractor is done, take 4 drones to harvest gas. Now you have another 3 options: go for hydra den, zerg lair or more zerglings. Zerglings are key to early economic harrassment, hydralisks are key to pwnzing enemy units and the lair unlocks a new tech tree. I would reccomend making the lair AND the hydra simultaneously. Don't bother for zerglings, because if the enemy happens to be faster than you, all your zerglings are useless! So build a spire once your lair is complete and a group of 12 hydralisks and 11 mutalisks. Group the mutas and 1 overlord together. The mutas will cluster when grouped with the overlord(or some people call it stacking). Take these 2 groups and harass the enemy's expansion (if any). If there is no resistance, harass his economy while building queen nest and additional hatchery at 3rd expansion. Also, after his economy is somewhat down, kill the thing that will be the most threat to you,(e.g, kill barracks coz it can produce marines, or armoury, so he cant produce goliaths, then kill his factory, so that provides an almost instant victory as no one is here to harass your hydras and marines will get pounded from the skies by mutas. Once your queens nest is complete, upgrade into hive and make defiler nest. If the enemy is putting up a fight, feel free to reinforce and fall back, or send defillers to dark swarm. Dark swarm almost makes your units in the cloud INVINCIBLE. Almost. The only thing that can harm you throught the darkswarm is Firebats, which will be no match for your mutalisk massed or hydralisks.